people would go out of their way to turn new neighbors into the snitching watchers, and would-be evictors, of publicly-assisted mentally-disabled residents of scattered-site housing in Aspen Hill.
We also covered the basic elements of where to recruit henchmen and minions to further the evil scheme of pitching idiots, incompetents, and airheads into the street so you can buy and flip those properties or rent them out to illegal aliens as flophouses..
Note from the blogger: Many things are described, below, which nobody should do. These are horrible terrible things and many of them are illegal, in some cases very illegal and in some cases barely so. However, if you do any of these things, even if you don't go to Jail, you will in fact go to Hell, and everyone will be happy when you do.
This is FICTION. Don't try to convince yourself that it's not.
Okay! Now you've rounded up some likely prospects to become your henchmen and maybe even some minions -- hey, you're a sinister and wicked shadowy figure bent on destroying the lives of helpless victims for fun and profit, aren't you? of course you want minions -- how should you use your cats-paws as demented and deluded wind-up toys run amok on a secret mission to make you rich?
As every Evil Mastermind of Dastardly Deeds knows, there are a couple of simple rules:
Identify, Vilify, Nullify, Destroy
Identify your goals. Identify your victims. Identify your assets. Identify your operational terrains, be they cultural, geographic, institutional, or psychological. Most importantly, identify where you or anyone else could possibly slip up and expose your operation. The last thing you ever want to hear is someone saying -- as did Angela Lansbury's character did towards the end of Gaslight -- "yes. Actually I do know how it is".
The goal is to, by whatever means are necessary and won't get you exposed, get those darned mental cases out of those taxpayer-subsidized rental properties. Then you can buy and flip the property -- or get a Realtor commission from those who do -- or you can illegally convert the property to an out-of-code flophouse and rent it to a couple of families of illegal aliens. Remember, the whole point of this is to convert someone else's property that generates a small cash stream to the owner and takes crazy people off of the streets, and make it your property that generates a large non-taxed cash stream and houses your illegal workforce. (At least local history shows that this has almost invariably been the result.)
The victims are already identified, as are many of the assets, at least in terms of the down-and-out sad bastards you recruited -- from the outskirts of the addiction-outreach center in Rockville -- and deluded into the faith that whoever they got ousted they themselves would replace.
Assets outside of henchmen and victims include, not surprisingly, elements of the cultural and institutional terrain. These would include any systems you can game, such as false-reporting to parole and probation officers and psychiatric case-workers.
These would also include, oddly enough, local churchgoers and church-leaders, in some extreme cases. For instance, if you need someone to spy on some assisted-living home for the mentally-ill, convince someone who is deeply religious and a bit "gone around the bend" that you've heard that "those mental folks" are holding satanic ritual abuse of kidnapped illegal alien babies in the basement and that explains the weird chanting (which is actually some Autistic person making Tourette utterances while jamming to their iPod(tm)). You could maybe go scatter in the target's yard some printouts of alleged satanic crap you found on the InterNet. Your contact will be dropping the dime to your voice-mail every time those "mental folks" flush the toilet or step outside to smoke a cigarette.
The most important asset -- outside of law-enforcement -- is the psychological terrain. This is very tricky terrain and this is why you need henchmen and minions. Remember, your primary goal is to have all of this running at a distance. So, convince your henchmen that they're doing a public service. Since you selected them carefully for being both gullible and sneaky, it should be easy to convince them that they're saving money for the taxpayers by making disabled people homeless. Hey, they're not going to turn to a life of crime, they're disabled ya know, worst thing that's gonna happen is someone finds them frozen to the sidewalk some morning, end of story. You chose your henchmen, after all, because they're the sort of people who accept this sort of reasoning, and because they are so morally incapacitated that this sort of outcome can't bother them at all.
The other psychological terrain to be navigated, of course, is that of the victims. They're crazy, right, which is why the collect a disability, right? But in what way are they crazy? You're going to find or make a way to bring their own madness to start them marching on the path you have chosen for them. You may now take a break to laugh quietly to yourself as you imagine the unfolding of your sinister plot.
Depending on how skilled you are, and how inexperienced the officer or well-equipped the force, you may wish to take the risk of getting your henchmen or minions to try to game the police. Depending on the histories and records of your henchmen and minions, and of the victims, and also depending on the information systems of the local authorities, this may be easier done than said. Enough of the right sort of complaints, coming from a wide-enough variety of sources, can overwhelm the probabilistic and statistical underpinnings of the information system, turning the police force's best asset into your best asset. The goal, of course, is to get a statistical association of name or address with complaints. Even if the complaints all turn out to be baseless, the computers will still red-flag the name or address in the calls-for-service statistics. It should go without saying that if the police discover that you are doing this, they will not be pleased with you, which is why you have henchmen and minions.
Now that you have covered all of the aspects of "identify", let's move on to "vilify".
In an example, above, we pointed out that it's pretty easy to turn some folks into informational assets. Let's say you turn a person hovering on the edge of hysteric religious delusion into your personal spy on "those mental folks". You could go two ways with that. You could tell them to just call your voicemail (associated with a stolen cellphone with a pay-as-you-go plan, a.k.a a "burn phone") and otherwise be sure to keep it a secret, can't let the word get back to them or the investigation will be spoiled, etc etc. Or you could tell them that they should spread the word far and wide, but to do it quietly. That way "those baby raping satanists" never hear the accusation, and can't ever have a chance to deny it... or start tracing your evil scheme back to you, the Dastardly Mastermind of Wily Wickedness.
This last approach will in fact vilify, and it will vilify far and wide. However, anyone hearing this from your asset is also likely to hear from your asset that the Tribulations are at hand, let us pray for salvation, brother, kneel kneel kneel, and other such things that would detract from the credibility of the rumor you are trying to spread. Thus, to create more credibility for the incredible among the only-moderately-credulous (remember, you've already gotten to most of the truly credulous and gullible, and they are your henchmen and minions by now) it is necessary that all mentions whatsoever of your victims are accompanied by the same story, and that the same story come from a wide variety of sources. Most reasonable people may be incredulous of wild slander coming from one or from a few people, yet the same wild slander coming from a wide variety of people, day after day, becomes credible even to the most skeptical. There's no vilification like pack vilification.
Now we move on to "nullify". Up to now, we as Sinister Overlords of Icky Badness (along with our minions etc.) have been ruining the reputations of people who are disabled by psychiatric conditions. Their reputation was already bad enough before you started in on a ridiculous case of overkill.
Is this all just a waste of time? After all, "those mental folks" just live in the house you covet. Isn't your real target the owner/operator of the scattered-site subsidized house?
Well, of course he is. However, keep in mind that you have to understand the cultural and psychological terrain in which you operate. The cultural terrain may fear madness, but it supports the disabled. You can't just vilify the individual disabled or the terrain will expel the individual. It's necessary to vilify all of the disabled, or at least all of them in that particular house. And the way to do that is to nullify the owner.
Go after his permits. Go after occupancy restrictions. Question credentials. Call every possible agency you can and pester them endlessly, or actually, have your henchmen and minions do it, and have them do it in the most roundabout way possible. They shouldn't call it in themselves, nor should they complain to (for example) the community association. Rather, they should identify members of the community association and get those fine upstanding civic-minded people to agitate for the community association to agitate at the government.
Why all of the (extra) sneaking around? Well, it's one thing to harass people who are incapacitated and disabled by profound mental illness. It's quite another thing to harass someone who is sane, has credentials and a widespread positive reputation, and who is used to the antics and mechanations of the insane, up to and including those of malicious paranoid sociopaths such as yourself.
Still, if you want that property to fall into your greedy little clutches, he's the one you have to take down. So how to accomplish this?
Let's go back to take a closer look at your henchmen. For top quality work, you really need a minion, someone who is less of a dupe, and more of a player, one who is playing along with you because he likes to see how the Real Talents work because he might learn something. Having learned something, as you move on to bigger and better things, he might just take over doing what you're doing, which would be something he would like.
The ideal minion for this sort of thing is someone who is at least semi-well-known in a lot of places. He's definitely going to be a shady character -- hell, he talks to you even though he knows what you are and what you're doing and why -- and he's probably fairly smart even though he's probably also a devious asshole that a lot of people barely tolerate.
Probably he's well known in a lot of places because he's what people would call "a working bum", a hometown character who won't hold a steady job and probably drifts in and out of homelessness largely for that reason. He probably subsists on the edge of the "legitimate day labor" pool of workers, meaning he can't get hired at the centers because he was kicked out for not following the few rules that even illegal alien yard workers are expected to follow. He probably does minimal maintenance and cleanup for very small businesses. For example, he might do very light landscaping at local gas stations, or junk removal at rental properties, or squeegee work at places that don't want to hire on Union window-washers. Now, there are a lot of people who have done this sort of work, and indeed, this is the sort of work that a lot of mental-healthcare outreach and assisted-living places encourage their clients to do. A lot of these clients do try to do it, but there's a problem with that. There are only so many opportunities, and so many more clients trying to do it. That leads to bum-fights. And this, your best Minion, has won a lot of these bum-fights, not so much from being a fighter, but from being a master of slander and backstabbing. Every place that could possibly offer occasional temporary unskilled work that would supplement the disability income of "those mental folks" is visited on a regular basis by this person, and whether or not he gets a job, he hangs around spreading juicy gossip about how crazy those folks living in this-and-that group home are known to be.
As a rumormonger, he has got to the point where people don't just tolerate his gossip, they ask him if he knows anything about so-and-so. He might be telling Gimbels what they're doing over at Macy's to use an old New York City phrase. He's turned himself into an intelligent asset and a bona-fide player, as long as he can mostly stick to the truth. And having come to be understood as someone nobody's caught in a lie, he can lie like a dog and have it stick, so long as he's consistent, and only does it rarely.
This is why he's your best Minion. He's playing the game the same way you are, he just has less "lofty" goals. He's just trying to make sure he's got enough odd jobs a week to eat and drink and party. You're trying to evict harmless disabled people so you can become a slumlord.
He does know a lot of people, and he doesn't mind making sure that they all know all that you want them to know about the subsidized-housing owner/operator, and all about the clients living there. And this minion doesn't mind making sure that everyone knows that it's all bad, bad, bad, and only getting worse. Why, this very morning I heard... etc. you get the picture.
Enough of this sort of talk, and the disabled clients can't walk the streets without getting abused and they definitely will find no work from people who've heard that they're all (at the very least, to hear all of the rumors) baby-raping satanists following unspeakable rituals with unimaginable practices, and not even the house owner/operator can shop for his clients' groceries without ostracism and demands that he shut down the operation and sell the property, after a nice exorcism, of course.
Next we move on, having covered Identify, Vilify, and Nullify, to...
DESTROY.
TO BE CONTINUED... and remember, at this point, it's all fiction, except for the true parts, which are the very best form of a lie.

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